Celestial Hope Inherent Powers and Abilities


 

Invisibility at will

Immune to common diseases

Levitate objects

Photographic memory

X-ray vision- range 40 ft

Teleport at will

Friends to a choosen race or species – bonus to reactions and loyalty

True sight – range 120 ft

 

Beldon

Mental Control of Fire – control/befriend elementals, bonus to spells of fire

Dark vision – 35% can see negative material creatures at will

Magical Genius – high bonuses involving research and casting

Natural shapeshifter

See into any know plane at will

Friends to Dragons and Dragonkin– bonus to reactions and loyalty

Dander sense – rarely ambushed or surprised

High pain threshold – can not be stunned, must be rendered unconscious

Natural Leader – bonuses involving followers and loyalty

Military Genius

Natural Archer – up to +3 with all bows

Natural animal friend - bonus to reactions, training, loyalty and summoning

 

Morr’tun

Mental Control of Earth – control/befriend elementals, bonus to spells of earth

Natural Military Engineer

Natural Feather Fall

Animate Object

Transmute matter to stone-  crystal – flesh

Natural Psi ability – gain twice the amount of psi points

Unusually good Constitution

Sense magic essence – range 25 ft

Natural Linguist – bonus up to 5 languages

Immune to charm casting, bonuses vs charisma effects

 

Chan’ti

Weapon control – if fully concentrating all opponents are at up to –47 to hit

Travel to Elemental Planes at will

Befriend Elementals

Point Drain – can drain 1D4 Attribute points with touch (19-20)

Pain touch – cause crippling agony for 1d8 +4rds with touch (18-20)

See things in their natural state/form

Life Drain – can drain 1D4 of Levels with touch (19-20)

Cure/Cause wounds with touch – 3D8 +strength bonus

 

Domo

Mental Control of Lightning – control/befriend elementals, bonus to spells of Lightning

See things in their natural state/form

Call into Being a Phantasmal Killer affecting beings with Attibutes Up to 54

Speck with Plants

Speak with Dead

Speak with Undead

Mental Control of Undead – control/befriend elementals, bonus to spells of Undead

Bless by touch – up to +7

Immune to Fear and Confusion effects

Negate one spell or spell effect

Befriend Evil Creatures and Beings

Dark vision – 45% can see negative material creatures at will, ?

 

Shandice

Mental Control of Water – control/befriend elementals, bonus to spells of Water

Paralyzation by touch

WaterWalk at will

Water Breathing at will

Immune to gas

Can naturally travel to Parallel Planes

Hold Person, animal, Monster, Dragon, Being at will

True Seeing at will

Wind Walk

All Walk Spells at Will (even Special)

Remove Fear by touch

Dancing Increases Charisma/Comeliness by 1d4 of D8s

Dancing becomes a Hypnotic Pattern at will

Dancing can summon Djinn, Efreet Lord, Elemental Lord

Obsurement

Disintegrate by touch (19-20)

Polymorph Self

Prismatic Spray

Move without trace

Befreind all Animals

Speak to Animals

Vanish

Vision

Wizard Eye

  

 

 

Natural Read Magic – can read most magical scripts

Natural Musician – bonuses involving playing, writing Music

Natural Sword Master – up to +7 with all swords

Mental Control of Air – control/befriend elementals, bonus to spells of Air

Mental Control of Water – control/befriend elementals, bonus to spells of Water

Move 100% silently at will

Double Jointed – bonuses involving extreme flexibility

Only affected by one opponent at a time

Natural Undetectability – can not be magically located, or spied upon

Minor Globe of Invulnerability at will