Celestial Hope Inherent Powers and Abilities
Invisibility at will
Immune to common diseases
Levitate objects
Photographic memory
X-ray vision- range 40 ft
Teleport at will
Friends to a choosen race or species – bonus to reactions and loyalty
True sight – range 120 ft
Beldon
Mental Control of Fire – control/befriend elementals, bonus to spells of fire
Dark
vision – 35% can see negative material creatures at will
Magical Genius – high bonuses involving research and casting
Natural shapeshifter
See into any know plane at will
Friends to Dragons and Dragonkin– bonus to reactions and loyalty
Dander sense – rarely ambushed or surprised
High pain threshold – can not be stunned, must be rendered unconscious
Natural Leader – bonuses involving followers and loyalty
Military Genius
Natural Archer – up to +3 with all bows
Natural animal friend - bonus to reactions, training, loyalty and summoning
Morr’tun
Mental Control of Earth – control/befriend elementals, bonus to spells of earth
Natural Military Engineer
Natural Feather Fall
Animate Object
Transmute matter to stone- crystal – flesh
Natural Psi ability – gain twice the amount of psi points
Unusually good Constitution
Sense magic essence – range 25 ft
Natural Linguist – bonus up to 5 languages
Immune to charm casting, bonuses vs charisma effects
Chan’ti
Weapon control – if fully concentrating all opponents are at up to –47 to hit
Travel to Elemental Planes at will
Befriend Elementals
Point Drain – can drain 1D4 Attribute points with touch (19-20)
Pain touch – cause crippling agony for 1d8 +4rds with touch (18-20)
See things in their natural state/form
Life Drain – can drain 1D4 of Levels with touch (19-20)
Cure/Cause wounds with touch – 3D8 +strength bonus
Domo
Mental Control of Lightning – control/befriend elementals, bonus to spells of Lightning
See things in their natural state/form
Call into Being a Phantasmal Killer affecting beings with Attibutes Up to 54
Speck with Plants
Speak with Dead
Speak with Undead
Mental Control of Undead – control/befriend elementals, bonus to spells of Undead
Bless by touch – up to +7
Immune to Fear and Confusion effects
Negate one spell or spell effect
Befriend Evil Creatures and Beings
Dark vision – 45% can see negative material creatures at will, ?
Shandice
Mental Control of Water – control/befriend elementals, bonus to spells of Water
Paralyzation by touch
WaterWalk at will
Water Breathing at will
Immune to gas
Can naturally travel to Parallel Planes
Hold Person, animal, Monster, Dragon, Being at will
True Seeing at will
Wind Walk
All Walk Spells at Will (even Special)
Remove Fear by touch
Dancing Increases Charisma/Comeliness by 1d4 of D8s
Dancing becomes a Hypnotic Pattern at will
Dancing can summon Djinn, Efreet Lord, Elemental Lord
Obsurement
Disintegrate by touch (19-20)
Polymorph Self
Prismatic Spray
Move without trace
Befreind all Animals
Speak to Animals
Vanish
Vision
Wizard Eye
Natural Read Magic – can read most magical scripts
Natural Musician – bonuses involving playing, writing Music
Natural Sword Master – up to +7 with all swords
Mental Control of Air – control/befriend elementals, bonus to spells of Air
Mental Control of Water – control/befriend elementals, bonus to spells of Water
Move 100% silently at will
Double Jointed – bonuses involving extreme flexibility
Only affected by one opponent at a time
Natural Undetectability – can not be magically located, or spied upon
Minor Globe of Invulnerability at will